Category Archives: Second Life

DJs, Live Music, and Dancing All Day Long Today! – Wishfest In Second Life – Benefit for American Cancer Society – Fireworks at 10pm SLT

There’s an awesome all day Dancing/Live Music event going on today at Wishfest in Second Life, courtesy of The Wishfarmers!
It’s a Benefit for the American Cancer Society – with an INCREDIBLE collection of talent pooled for the occasion!
Date: TODAY! July 18, 2008
Time: 10am – 10pm SL time
Wishfest on Financial Isle

Relay Raiders present a 12 hour music event that will take place just before
the opening of the relay weekend.
There are 2 stages. A red stage that will be played by musicians and a
purple stage that will be played by DJ’s.
At 7pm DJ Dakota Christensen will take over both streams as we will remember
Stori Knopfli. This will end at 10pm and will be followed by fireworks.
This all will take place at the Wishfest Sim(Financial Isle).
That kindly has been donated for use by The Wishfarmers.
Schedule Purple Stage:
10am – 12pm: DJ Ionic (Techno/Minitech)
12pm – 2pm: DJ Jenns (Electro)
2pm – 4pm: DJ Miss Cyberpink (Electro)
4pm – 7pm: DJ Nexeus Fatale (a Variation of audio pleasure)
7pm – 10pm: DJ Dakota Christensen will take over both streams as we will
remember Stori Konpfli. 7.16/07
Schedule Red Stage:
10am – Cylindrian Rutabaga
11am – Freestar Tammas
12pm – Soundcircel Flanagan
1pm – DJ Bono (Progressive House)
2pm – Relaycast by Maximillion Kleene, Mimi Carpenter and Dolmere Talamasca
3pm – Dewran Wopat
4pm – Charles Coleman
5pm – Dolmere Talamasca
6pm – JueL Resistance
7pm – 10pm: DJ Dakota Christensen will take over both streams as we will
remember Stori Knopfli. 7.16/07

Wishfest 1.1 Begins Tonight at 5:30pm PST/SLT – I go on at 7:00!

Wishfest is a DIY art and music festival where anyone can show up with a stream and load it onto a stage and perform.
Somatika Xiao has re-located Wishfest to a new home on Financial Isle.
Here’s the SLURL to get there. I go on at 7:00pm SLT/PST.
Update: Nick Noir will still do a few songs at 7! So I’ll go on a little bit after him
Here’s the line up:
5:30 pm – Just Some Guy (Gary Bukowski)

6:00 pm – Cylindrian Rutabega

7:00 pm – Me
Gary Bukowski

Nick Noir at Wishfest 1.0

I’ll have a link to the stream up here soon.
Cya tonight!

JueL Resistance At Wishfest Sunday Night – 7pm SLT

Who: JueL Resistance

When: Sunday, April 13, 2008 – 7pm

Where: Wishfest 1.0 – Solaris II – Second Life

JueL Resistance’s MySpace Page

JueL on ‘thesixtyone’

As one of the first indie musicians to join and perform in Second Life, she has built a strong presence in the virtual world. A world where she is also known for her visual art work; her paintings, drawings and photography are displayed in various galleries throughout Second Life.

JueL also owns and performs at the infamous “Living Room #13” where she has headlined and hosted Naked Acoustic Sessions for almost 2 years, bringing in only the finest seasoned and raw musicians of SL.

JueL is currently working on her latest CD while preparing for her 2nd adventure to Mahoneyfest in Georgia. Her latest work in progress is a compilation of both recent and past experiences blended soulfully into a deep groove of blues, americana, folk and “unplugged acoustics”.

We’re very excited that JueL will be coming by to play Wishfest Sunday night!

Nick Noir will be going on right after her, at 8pm.

See you there!

Machinima and Audio files of Cylindrian Rutabega’s Performance at Wishfest 1.0

Come play at
Wishfest 1.0

Last night’s Wishfest 1.0 show started off our festival with a big bang. About 24 people showed up — that’s actually a lot for an SL event! As you can see from the movies, it was really hoppin!

Here’s my favorite of Cylindrian’s songs, “Sweet Alice.”

I’ve made it available both as a big 54 MB and a smaller 20 MB file.

I’ve also made an audio file available as an MP3 (6 MB) and a higher fidelity wav file.

There’s also a lengthier movie (19 MB) of the same song that includes some pre-song conversation with the crowd, and clip of another song (64 MB), that I’m sure Cylindrian will soon tell me the rightful name of 🙂

Photo below links to LARGE version (54 MB)

Wishfest 1.0 – A Flash Festival Inside A Giant Art Installation in Second Life – Courtesy of Somatika Xiao

I just had a great phone conversation with Cylindrian Rutabega, who is playing at Wishfest tonight at 7pm.
She’s been hanging out on Solaris II for two days, just wandering around and enjoying the SIM.

The beauty is that Solaris II is none other than the latest work of artist Somatika Xiao (a.k.a. David Stumbaugh).

Somatika is the artist who collaborated with Spot Draves on the Sheep Vortex exhibit at Node Zero Gallery last month.

So here’s how it started. Wishfarmer Gary Bukowski, Somatika, and I came up with the idea a couple weekends ago of something called a “Flash Festival.” Similar to the Flash Mobs of Real Life, combined with the old school charm of a Full Moon Rave.

For those of you who don’t remember such events of lore, Full Moon Raves were wonderful free dance/art/music festivals that happened in the early 90’s, where you went to the first location just to pick up a map to the second location, which was usually on the beach or in a park somewhere, all tucked away, and usually on private land with the owner’s blessing, where you were generally safe and sound.
These events were free, equipped with lots of water and oranges and things, and often came with a free pancake breakfast in the morning, often while you and everyone watched the sun come up together.
We’re trying to capture a little of that magic, while also expanding upon it a bit to include dancers, artists, and performers of all kinds. The sky’s the limit, if you have a live act, or even a finished work, that you’d like to stream to a large number of people from all over the world.
So again, a “Flash Festival” is kind of ad hoc DIY combination of music, dance, film and art festivals all rolled up into one — and for as long as it lasts!
We’ve also decided to let the artists run wild, where the question we’re trying to answer is: “What if we made a big art installation, with a main floor, three stages, and also an underground cavernous area (The Rabbit Hole), where anyone could stake out a little area and set up a display. (I hope it goes without saying that object spam will be removed 🙂
Node Zero Gallery artist Feathers Boa has already set up an little installation in the Rabbit Hole. Your art installation could be next 🙂
Feathers Boa’s Art Installation on Solaris II (in the Rabbit Hole)

Then what if we took it a step further, and set up each stage with its own media url, and each with its own set of video screens, and wrote some code to enable anyone that belonged to our “Wishfest Performers” group to jump on stage, load in their stream, and just start playing.
If all your friends sign up for the “Wishfest 1.0” group – you can send a notice to them to let them know you’re onstage and playing (or in advance to let them know when you will be going on.
Yes film makers, djs, and video artists, you can invite some friends and load in your pre-existing video/media streams, if you wish. It will work fine! Have a party – Throw a Rave! This island should be able to hold a lot of people. We made it sturdy with lots of Wishfarmer love.
So teleport to Wishfest on Solaris II and decide for yourself how your art/music/films/dance/performanceart/dj mixes etc. etc. etc. can work into the linearly twisted beauty of this SIM, courtesy of Somatika Xiao.
If anyone has any questions, or tech issues, comments or ANYTHING – IM Haley Bailey in world or email Haley Bailey/Lisa Rein at

Video From Last Week’s U.S. Congressional Hearing: The Case For Virtual Worlds

On April 1, 2008, the U.S. House of Representatives Committee on Energy and Commerce‘s Subcommittee on Telecommunications and the Internet had a congressional hearing on virtual worlds.

The official title of the hearing was “Online Virtual Worlds: Applications and Avatars (link goes to official witness list).

Video of entire hearing (300+ MB)


1. Philip Rosedale, Founder/Chairman of the Board/Former CEO, Linden Labs

2. Susan Tenby, Senior Manager, Community Development, TechSoup

3. Colin J. Parris, PhD, Vice President, Digital Convergence, IBM Research/IBM Corporation

4. Larry Johnson, PhD, The New Media Consortium

Philip Rosedale

This hearing was the first time I’ve seen any representatives from virtual worlds get a chance to actually explain themselves.

I think the witnesses did a great job of making what I’m going to start calling “The case for virtual worlds.” (What I believe to be an open and shut case 🙂

Four “witnesses” presented to the Subcommittee that morning. Their names are in the table below, along with relevant stop/start times for their presentations.

If you saw the Daily Show clip on the Congressional Hearings, you may have been concerned about congress being confused about terrorists using virtual worlds. But actually, terrorism was only mentioned a couple times in freaked out passing.

The real story is that Virtual Worlds are about to be as big as Social Networking (a phenomenon that congress seems well aware of and impressed by).

Susan Tenby
Colin J. Parris

Of course, we know that Virtual Worlds are going to be even bigger than Social Networking, and really already have been for some time. Although virtual worlds are viewed as an outgrowth of Social Networking, in reality, virtual worlds have existed much longer, and have an extensive and rich history behind them going back more than 20 years.

I think hearings such as this one are a step in the right direction, and demonstrate that Congress is finally realizing the potential for community, art, science, and commerce in these worlds, and taking this potential quite seriously.

It’s also great to see IBM stepping up to the plate to explain things in a way that even Congress can understand. (No offense congress peeps, but you guys aren’t always the best at grokking technology. Series of tubes aside 🙂

But that’s the exciting part! The success of virtual worlds has become so tangible that now even IBM can explain this success effectively in business-speak. That’s damned exciting!

Now, hopefully, we can point to the very excellent examples of the incredible business, educational, and artistic applications going on in Second Life, and other virtual worlds right now, and use them to help explain these very tangible scenarios to the rest of the real life world.

Larry Johnson

Sidenote: The Pete was nice enough to track down this clip for me. Due to technical difficulties, I was unable to edit the file down at this time. So here’s the whole thing, at over 300 MB.

I’ve provided very concise times for the entire hearing, so you can still find the parts you need quickly, after downloading the whole thing.

Witnesses Times in/out
Phillip Linden, Chair of Board/Former CEO/Founder, Linden Labs 29:11-33:19/presentation from 33:20-40:21/40:22-43:14/Q and A
Susan Tenby, Senior Manager, Community Development, TechSoup 43:39-49:19
Colin J. Parris, PhD, Vice President, Digital Convergence, IBM Research/IBM Corporation 49:21-54:55
Larry Johnson, PhD, The New Media Consortium 54:57-1:00

Cylindrian Rutabega and ChangHigh Sisters Perfoming TODAY – Great Music and Visual Performance Art

DATE: TODAY – Saturday, March 22, 2008
TIME: 11am and 3pm SLT
Come see my pal Cylindrian Rutabega – along with the ChangHigh Sisters – performing LIVE.
I haven’t seen the ChangHigh sisters personally yet, but for those of you, like myself, who are interested in both music artists, and the latest set design and visual performance art in the Second Life space, I hear they’re pushing the envelope, and I think you’ll be interested in checking out this show.
I’ll be at the 3pm show, if you want to meet up there.
Cylindrian was very excited to be branching out a little from the traditional “music gig,” and over into a new kind of artistic realm.
Here’s a little more from the notecard from Cylindrian:
“ChangHigh Sisters will not only dance their beautiful firedances of an exotic and seductive nature, but will in the show, present the virtuals worlds first 2, 3, 6 and 7 acrobatic pyramids and will jump up in their rotating trapezes and show the harmony and elegance of an almost unseen kind ever before.”
Click on the image below for a teleport.

Interview with Electric Sheep Artist Spot Draves – Part 1

Where: Node Zero Gallery, Second Life
Date: Thursday, March 13
Time: 6-9 pm SLT
Live Q & A w/Spot at 7pm

Teleport to the Sheep Vortex

Vortex SLURL

Teleport to the Main Node Zero Gallery

Main Gallery SLURL

The exhibit features Spot Draves, Georg Janick, Feathers Boa, Bryn Oh, Adam Ramona, Aiyas Aya, Ub Yifu, and Crash Perfect.
(Sponsored by The Wishfarmers.)

Keep an eye on my Node Zero Gallery Category for more interviews with artists all month long.

The interview below is the first of several parts. It took place on January 30, 2008.

Spot: I’ve been programming computers my whole life, and this is the distillation of all of that experience. So yeah, they’re not supposed to look like sheep. They’re not supposed to look like anything at all. In fact, I don’t even really control what they look like specifically, because they are created by this Internet distributed cyborg mind, and they’re created by everybody who’s watching them.

The reason they are called the “electric sheep” is because it’s the computer’s dream, and not just your computer, but like THE computer, like the gaian All computers, on the internet, connected, and all the people behind them, as one entity.

What I did was, I wrote the software, and developed the algorithm. And it’s based on a visual language, which is a space of possible forms. And then, all the computers that are running the software communicate over the internet to form a virtual supercomputer that then realizes the animations. It takes an hour per frame to render.

Now, the one in Menlo park is double the resolution and six times the bandwidth.

Lisa: This is something in RL that people can go in the physical world and see?

Spot: Yes. It’s on a flat panel with a frame around it that hangs on the wall. A 65″ plasma screen.

Lisa: Where does that live?

Spot: The company is called Willow Garage.

I designed the frame and had it built, and had it installed, and that one has some special electronics so that it shuts down when nobody is watching, to save power.

Lisa: So this running off a computer? (We are watching as he projects on to my livingroom wall.) So it’s basically a screen that’s hung on a wall that’s then attached to a computer that’s running the art?

Spot: That’s right. And that one has a terabyte database. This one is 100 gigabytes.

Lisa: So it’s always generating new art? Or is it sort of recycling through?

Spot: No. What it does is this. See, because it takes an hour to render each frame, and there are 30 frames per second and so this is far from real time. I mean, what is that, a factor of 100,000? So you can’t generate it in real time, and that’s part of the inspiration for the virtual worldwide supercomputer.

Lisa: Things the “hive mind” has already created.

Spot: Yes.

Lisa: A snapshot, if you will?

Spot: Yes, and then I edit it. Let me tell you more about the process, which is multifarious and complicated. The bottom line is that it all gets stored in a video graph, which is on the computer, and played back. It’s in 1000 pieces that play back in a non-repeating sequence. So it’s infinitely morphing, and non-repeating, but you do have refrains. So images, sheep, do come back, but then after you see a sheep, it will go and do something else.

So like, watching the video, there’s an algorithm that is running live, as you watch it. But the algorithm is like walking in a garden. Ya know, like an english garden with paths? As you walk along the path you see pretty flowers, and then you come to an intersection, and you have your choice of which path to take next. And so, more or less, if you wander at random, you will come back and walk the same path twice, and see the same thing twice, but, then you’ll go and you’ll do something different. So, that’s cool because there are some parts of the garden which are really remote, and the only way to get to them is by a certain sequence of turns, and so there are some sheep which only appear extremely infrequently, like, ya know, the rare, special ones and so, in order to see the whole thing, you’d have to watch continuously for months.

So, this one, in this 100 GB one, there are 1000 clips. If you played those clips/sheep (I’m sort of switching back and forth on what they are called), if you played them all end to end, it would be like 18 hours. So as far as a human’s concerned, it’s infinite.

Lisa: You went to Carnegie Mellon right?

Spot: Oh yeah – It really affected me. That’s Hans Morovec‘s Homeland. I was really immersed in those ideas when I was a student.

Lisa: You were a student in Artificial Intelligence there?

Spot: Well, I studied metaprogramming and the theory of programming langugages. So, what I did was I created languages for creating visual languages for doing multimedia. Basically, a special programming technique for doing multimedia processing — like real time video 3-D computer graphics, with audio, and in particular, in a feedback loop with a human being.

And so, I didn’t create a language. I created a language for creating languages, because I wanted to make it easier for everybody to create their own language. And so you’ll get these towers of languages, and it’s almost, basically like virtual reality, where you have realities within realities, where you can have languages within languages.

Lisa: And they all fit into the same architecture?

Spot: Yeah. So you can analyze these things coherently, and you can create programs which process and optimize these structures.

The genetic code is now in XML. The language, was the key innovation.

Lisa: Wow. What did you use before the XML? What else were you doing that with?

Spot: Before XML, for this genetic code, I just had some stupid text format which I made up myself.

Lisa: Ah. I see. But it was hard to do the kind of architecture you described, without having XML right?

Spot: Oh well that stuff I did more with LISP. Scheme in particular. Scheme is just a version of LISP.

Lisa: Interesting…

Spot: So the visual language is the genetic code. It’s the mapping from the genotype to the phenotype. And so each of the sheeps has virtual DNA that controls how it looks and how it moves. And everything you see is an expression in that language. And then, it’s a continuous language. It has a lot of special properties, because it was designed to be able to do this. It’s made with floating point numbers, and part of the idea behind this whole thing is that life and its existence is continuous.

To be continued…

This post and all the art in it is under the same Creative Commons Attribution 2.5 Generic license, as is all of Spot‘s art.

Jenifer Fox (Jeni Voom) – Q and A From Strengths Island in Second Life – Part 1

Saturday, March 1, launched the kickoff event for Strengths Island, a groundbreaking interactive educational Second Life environment created by The Wishfarmers, based on author Jennifer Fox‘s curriculum.

Saturday’s event featured a lively discussion between Jenifer, author of the book “Your Child’s Strengths,” and the attending teachers and educators.

Here’s a clip of the very beginning of the event that will give you a little more information about the Strengths Movement in general.

Next, we’ll go over some of Strengths Island‘s specific features.


Jenifer Fox (Jeni Voom) Explains The Strengths Movement

Transcription of Jenifer Fox in this clip:

Virtual Worlds are really something that kids are starting to get turned on to. So if we want to change kids’ lives, one of the places to begin is by going where they go, and they go here. Although they’re not on this particular island, this is really a test case for their parents, and for educators.”

“I created the Island so that educators, parents, and anyone else that wants to, can come here and figure out what their strengths are.”

“So I’ve been working with The Wishfarmers, and they’ve done a fabulous job at helping me brainstorm about ways that this island could become interactive.”

“It goes with the Strengths Movement website, where people can join up into the StrengthsNet, which is an IntroNetworks site where you’re able to connect with other people, organizations, schools, parents, college students, anyone around the world, who wants to talk about developing strengths.”

“Let me say this, that developing strengths really just isn’t about feeling good about yourself. It’s really about finding the part about you that will help you make the biggest contribution.”

“So I think that there’s a real political piece to this, in that, there are a lot of options for people, and there are a lot of things people can do and become involved in, and, once you figure out what your strengths are, then you really have a responsibility to contribute. So that’s what this movement’s about.”

Sign up for Second Life. Then come check out “Strengths Island.” (Teleport Now)

Welcome to Strengths Island

I’ve been hanging out on Strengths Island for a couple days now,
and couple nights too I think — writing up instructions for the Island’s activities, so you can pop over there and enjoy them too.

I’ll be linking to a few basic tutorials from my Second Life A-Z throughout these explanations. You’ll be able to skip those parts if you’re already familiar with how to perform those tasks in Second Life.

I decided to take a chance at over explaining this stuff a little, in order to encourage more educators to sign up for Second Life and come check out this Island.

There’s a pretty good chance I’m there right now, if you want to come by and say hi. Teleport Now.

Here’s a fun way to aquaint yourself with the Island and all of its various educational activities:
a Balloon Ride Tour.

Here’s how to take the balloon ride:

  • Teleport Here
  • Right click or apple/click and choose “sit,” to sit in the balloon.

  • Type “start” in your local chat window to start the ride.

Now let’s learn some more about the “Strengths Movement in general…