I’m thinking there’s got to be some kind of land grab coming on for the land that used to be occupied by all those gambling casinos. Does anyone know anything about this?
Or will the Linden gods just make all that land “go away?” 🙂
Meanwhile, in the real world,
one company’s IPO is in a shambles, due to the turmoil on Second Life’s economy from the gambling ban:
Crisis in Second Life Financial Sector Deepens
I’m starting to really dig Reuters’ Second Life site.
(You can go there inworld, too.)
Now For A Little Relaxation In Second Life
So now that the grid’s back up, I thought you might like this little movie I made of me on a mediation ball located somewhere high over my land.
I tried to go back and find it later but I couldn’t. I only found it because Losta Hax teleported me over there after he had parachuted down to it from some higher location.

That’s just the very first few seconds of Hepepe’s Lisa and Me as the soundtrack.
All hell is breaking loose in Second Life!
Update! – Back up as of 11:49 PST.
Second Life A-Z |
Second Life Step by Step |
Second Life Utilities (SLUTS) A-Z |
All hell is breaking loose in Second Life!
For a couple of different reasons at this point, Second Life was pretty chaotic yesterday, and now is down altogether, as of 10:31am PST.
Yesterday morning, I logged in this morning to a bunch of people who logged in to some dark location, unable to teleport elsewhere.
The teleportation system went down sometime after 8pm PST Sunday night. (I say that because I seemed to be teleporting around fine before that time, when I logged off and went into meatspace for an hour or so. When I returned, I was editing video, and didn’t try to get back on and move around till after 11pm…)
It was then that I and others noticed that we couldn’t move around how we wanted. Anymore. You would select where you wanted and click on “teleport” and… nothing would happen.
Here’s one fix for getting around the teleportation problem.

Beach Balls Out of Control In Second Life
Second Life A-Z |
Second Life Step by Step |
Second Life Utilities (SLUTS) A-Z |
Summary: This post describes and shows picture of a beach ball that is self-replicating as an example of one form of out of control object that, combined with many others like it, could constitute a type of “grid attack” within Second Life. This event happened on Saturday, July 28, 2007.
Losta Hax Being Chased By Self-replicating Beach Balls In Second Life
I was already writing this up before I read about how grid attacks were taking out Second Life (Here’s the SL Blog on the subject.)
Here’s a more informative link about the nature of these attacks, actually.
Anyway it’s even more relevant now that this all seems like it could be part of the same larger grid attack.
So here’s Losta Hax‘s story…
Losta was vehicle shopping over at Abbotts Aerodrome, when he noticed about 7 or 8 beach balls sort of rolling around behind him.
They seemed sort of out of place there on the landing strip, and he was thinking they must have rolled over from the property next door or something.
He turned his back on them for a moment, and went back to shopping (more on the lovely vehicles he bought and how he learned to operate them later). When he turned back around to look at the balls, there were three or four times as many, and he could see them “popping into existence,” one after the other.
Soon, he was standing in a pile of beach balls, and had to fly up to escape them.
A little more explanation – for newcomers as yet unfamiliar with “grid attacks”
One example of a “Grid Attack” is a program that causes objects to replicate without end, (much like a Denial of Service attack takes up a website’s resources, causing it to crash).
Were Second Life’s resources to be genuinely used up, simply by the sheer numbers of people legitimately using the site, it would be sort of a Slashdot effect for Second Life. (Rather than a D.O.S. attack, in which programs, rather than people, request a site’s web pages over and over again, in a non-legitimate fashion.)
Second Life Research Threads
So there are a number of different threads of my second life research that are all finally coming together now. Many of them parallel to my first life research 🙂
Flying Around In Second Life

Education
One key theme is education. There’s a lot of learning going on in Second LIfe, despite the system’s inherent technical limitations when a bunch of people congregate in the same space and start moving around and doing things. (Oh, so much more on this soon!)
Software Development and Design
Second LIfe Utilities (SLUTs) – are all the little software applications being written for and to be used within and around Second Life. So far we have two different Twitter integration apps, for example, SL Twitter and Squawk.
Another cool site/application is Sloog.com – SLUT for tagging people, places and objects in Second Life. More on this soon, but for now, just go here and touch the display to add it to your inventory.
“Slogging”
Blogging about Second Life is gaining traction all the time. I blog about everything I do, so blogging about Second Life is just a natural progression of that. Now I see I’m not the only one (and hardly the first) – I look forward to learning more about the slogging community and will start an index for it soon like everything else.
More and more people are vlogging their Second Life experiences, but most of these movies still don’t come out very well. I’ve been working hard to make some cool movies in order to share my experiences with you.
Art Galleries
I’ve always been the artsy fartsy type, although I never finish any of my art films to date, and haven’t even bothered yet to get any of my arty shots or my rock and roll photography online. (I’ve been a photorapher/videographer since I was about 14.) I’m getting excited about all the opportunities for artists in Second Life.
Museums and Libraries
My original pet project in all this was connecting together all the Museums and Libraries in Second Life. I’ve been talking to a lot of cool museum curators and librarians and there seems to be significant interest and enthusiasm for my doing so.
Virtual Real Estate
Yup. You’re right. This one’s a new interest. I cared not about real estate until I wanted to buy some in Second Life and encountered obstacle after obstacle. Now I’m bent on finding a way to make the process easier for people, and starting to keep track of everything I’m learning about this space.
How To Get Around In Second Life When Teleporting Is Down
Summary: Here’s how you can change your preferences to give you a chance to specify your “Region” ahead of time, before you log in. This way, you can still move around manually – logging in and logging out – until the teleporting functionality is fixed.
Second Life A-Z |
Second Life Step by Step |
Second Life UTilities (SLUTS) A-Z |
So, as I’m about to explain in more detail shortly, all hell is breaking loose in Second Life today, for a combination of reasons (grid attacks due to the usual exploits, reaction to last weeks’ gambling shutdown (displaced users needing somewhere to go), and the system still recovering from its shakeup after the power outage in San Francisco last week).
I logged in today to a bunch of users on my IM logging into a dark area and unable to teleport out.
Currently, everyone’s having a hard time teleporting around because the system is so overloaded.
But I’ve been able to get around okay because, earlier today, Devlon Duthie (SL-Losta Hax) found this handy work around so you can at least teleport to the region that you wish. So I thought I’d better share it with you.
1. Click on the “Preferences” button on your web login screen.

2. At the very top of your “Preferences” window, check the “Show Start Location on Login Screen” checkbox.
(You’ll also want to have the “Always” radio button selected underneath it, but that seems to be the default.)

Here’s how the bottom of your login screen looks before you make the change, and how it will look after right after you’ve changed checked the “Show Start Location on Login Screen” in your “Preferences.”
Before![]() |
After![]() |
3. Where it says “Start Location:” and currently “My Home,” select the drop down menu and change it to “<Type Region Name>.”


4. Select the text, type in the name of the region you wish, and click “Connect.”

Wow! CC Mixter Went Off On My “Hepepe and Me” Acapella Track
Wow! It’s been a long time since I’ve been over to CC Mixter!
They’ve been as busy as ever over there, creating a bunch of great new remixes using my Hepepe and Me acapella track.
MC Jackinthebox, one of my favorites, created a CC Chickster track using samples from many of the CC Mixter female vocal staples.
Then I find out that Hepepe created a new song using the acapella track that I originally added to his song (Hepepe and me), Byrd of Cool. He created a completely different track and called it:
Lisa and Me.
How cool is that?!
I’ve been fishing around in CC Mixter because I’m in the process of editing together a ton of Second Life videos, and I needed music for them.
As usual, ten minutes over at CC Mixter and I’m all set for soundtracks!
Oh yeah, this Dr. GoldKlang remix rocks too… (And it mixes me with death metal vocals, which I totally dig 🙂
City Lights Bookstore Readings This Tuesday Night Look Cool: RU Sirius, Howard Rheingold, David Pescovitz, Jamais Cascio
More info here.
There’s an interesting collection of old friends (and one new one) at this event Tuesday night, so I’m gonna try to make it.
I’ve known RU for years before we ever started working together (via Ron Turner at Last Gasp, who published the graphic novel I edited for Timothy Leary — Link to phone message from him about the book that I love to link to 🙂
Recently, I co-hosted an RU Sirius show last October with guest Dan the Automator w/RU and Jeff Diehl — and also produced the Songs From the Commons Podcasts from 2006 for RU’s Mondoglobo.net.
Meanwhile, I just reconnected with Howard Rheingold last week, after about 4 years (!) and took a nice walk out on Mt. Tamalpias, and talked about Second Life, Twitter and Facebook for two hours (and inspired Howard to increase his twittering i think 🙂
BoingBoing’s David Pescovitz I know well from the old days with Cory when he lived here in San Francisco, and thus I have not seen David for years – so I can’t wait to…and…
Jamais Cascio has been a great twitter friend for a few weeks now that I look forward to finally meeting in person…
Let’s see if I can make it out of my cave Tuesday night!
See you there!
The Hollywood Reporter Says: “We give up! We can’t figure out user generated content, so we’ll just say it all sucks anyway!”
Steve Woolf twittered about this today — and I’m with him, as he asks “what the hell is it with people lately?”
Well first of all, we’re just talking about one guy over at the Hollywood Reporter, so let’s not just write off the whole industry with one stupid article…
(Sidenote: And I’m not saying Steve was doing that – I’m mentioning that because that was kinda my own first response to this article. Kind of like a “fuck hollywood anyway if they don’t get it” kinda thing. And that’s not fair, because more and more people in Hollywood do get it lately — so after a few deep breaths. I realized what was wrong with “people” lately — making these kinds of comments about how videoblogging hasn’t met some kind of corporate expectations…)
It’s not that there’s something wrong with this writer or people thinking like him. They just don’t get it, and frankly, they’re sick of trying. Things shouldn’t be this complicated in the Entertainment industry. They haven’t been before, right? It’s not like the transition from radio to television displaced any entertainers or anything…or from silent pictures to the talkies…
The point is, they just can’t wrap their heads around the videoblogging community. They don’t get us. They don’t get why we do why we do? Why we want to make money, sure, but we’re kinda not willing to do stupid shit for it. And we need not just prefer to be creative – which means one episode of our vlog might be totally different than the last one, or the one coming next – and that’s part of the beauty of it — and that leads to more viewers, not less, in the long run, and provides a richer base for more content of better quality for biz to then pilfer from in the long run.
Even this guy contradicts himself in his own article a little – showing that he is starting to understand a little about what it’s all about – when he says: “What we didn’t understand about UGC is that it usually isn’t entertainment, but communication. The average Joe isn’t trying to outdo JibJab; he is simply expressing himself to his friends via video.”
Hey dude, what about expressing yourself to your friends in an entertaining video that actually does build on some common joke or theme from the last episode of somebody else’s Show Xyz? (which was, of course, a remix parody of something else.)
It is precisely these types of interlocking narrative storylines that weave their way through the videoblogging community that at first inspire before ultimately perplexing the current batch of entertainment moguls. When one or two of them figure it out and come around – providing a model for the others – the transition will take place.
Oh yeah – and we’ve even been reduced to an ackronym now: “UGC” (User Generated Content).
You know it’s a good thing this article sets it all straight for me. When I saw Tyson, the skateboarding dog, on the iPhone commercial last week, I almost thought user generated content had made it into the mainstream!
(Update – oh wow – it’s tillman the skateboarding dog — no wonder he didn’t look as snazzy as Tyson usually does.)
Ok here’s the article by By Andrew Wallenstein for the Hollywood Reporter:
Net’s Amateur Hour Lasted About That Long
Dearly beloved, we are gathered here today to mourn the passing of user-generated content as a phenomenon.
There was a time not that long ago when UGC seemed poised to topple Hollywood, as if anyone with a video camera and a Web connection was deemed a budding Steven Spielberg. But ask yourself this: When was the last time an amateur viral video actually reached viral status?
Remember Lonelygirl15, the Diet Coke and Mentos Experiments and Ask a Ninja? It’s not easy to forget the Web darlings of yesteryear because few homemade videos have taken their place. Although the soda has long fizzled from those carbonated geysers, these videos still are regarded as the standard bearers for UGC, which is telling.
This past week, there were a few developments that amounted to multiple nails getting pounded into UGC’s coffin…
Now that the bloom is off the rose of amateur online video, what might have struck millions as a novelty last year doesn’t feel as fresh anymore. Videos that once commanded the attention of thousands or millions likely will just be sampled by hundreds.
The main reason the UGC boom went bust so quickly is that advertisers never embraced it. Few brands are going to associate their products with one-off sensations in the Wild West of the Internet…
On a volume basis, UGC may well outnumber its professional counterpart. But while more people are consuming online video — three out of four Internet users did so in May, according to new data from comScore Video Metrix — they likely are consuming infinitely more videos, as opposed to gravitating to a select few.
What we didn’t understand about UGC is that it usually isn’t entertainment, but communication. The average Joe isn’t trying to outdo JibJab; he is simply expressing himself to his friends via video.
The paucity of Internet-bred hits has taught us something obvious: Talent isn’t as pervasive as it might seem. Although so-called new-media experts fell in love with the notion that the Hollywood elite would have the playing field leveled by the consumers they so poorly serve, that hasn’t happened.
In retrospect, 2006 feels less like a changing of the guard and more like a brief moment when Hollywood and Madison Avenue were caught flat-footed by the opportunities for Internet distribution and regular folks stepped into the vacuum. But a year later, UGC has slunk back to obscurity. UGC hasn’t left the Internet, but it isn’t as popular as it was when it had the playground to itself.
W00t – My First Twittered Second Life Party Invite!
Me at the Second Life Salsa Party – They’re line dancing!

Ok it just happened! Something I’d only dreamed of just a few weeks ago:
I was literally twittered in first life about a party going on in real time in second life. So I clicked on the slurl that was provided in the twitter post, and was teleported to the Salsa party.
(Well yeah, and I had to close SL first to get it to work, because that just seems to be the norm with slurls these days. The “secondlife://” links that go direct seem to work more often than the slurls, but still not often enough. And I find myself having to close SL for whatever doesn’t otherwise take to take in the Mapping/teleport process. – That’s why this goes under quick tips too.)
This kind of SL/web integration is what I’ve been waiting for for so many reasons…where do i begin? 🙂
http://slurl.com/secondlife/Iladil/167/227/72
I’ll put up a little movie I made of it tonight.
But right now, on a more personal note, I must work on some actual paying Second Life consulting work. The transition is complete..w00t!
That’s why the a-z index is slow coming together…but it’s coming. Don’t you worry. It’s coming 🙂







